Final Cut Studio 3 Predictions

Posted: 21 February 2009 by Chris Hocking

There has been a lot of discussion on the Internet the last few months in regards to what Apple is going to do with the seemingly out-dated Final Cut Studio package. Lots of people have written blog articles about what features they would like to see in the new versions of Final Cut Pro, Soundtrack Pro, Color, etc. The general consensus from the Internet community seems to be that Final Cut Studio is due for a very major update, or even a complete overhaul. Conversations about this are appearing wide-spread on podcasts, twitter, forums and through all the major social networks.

Some people are predicating the death of DVD Studio Pro, others are predicting that Blu-ray burning will finally become available. With Apple filing for new patents, some are predicting that Final Cut Studio will introduce some cool new storyboarding features.

People are hoping for better round-tripping support, better media management, unified solid state camera support, major bug-fixes in Color, 10-bit and 4K support, GPU Acceleration, true 3D in Motion, features from Adobe Premiere (such as searchable text), features from Avid (such as script sync), features from iMovie (such as an updated trim editor), background rendering, Spotlight support inside Final Cut… the list goes on, and on!

Regardless of what new and amazing features end up in Final Cut Studio 3, everyone wants to get their hands on it quick smart! Most people seem to think that Apple will showcase their new product somewhere between now and NAB (even though Apple have dropped out of NAB for the foreseeable future).

So, given all this, what are our predictions?

Well, we think sometime this year Apple will release Final Cut Extreme – a complete overhaul of the Final Cut Studio package.

The name Final Cut Extreme has been around since the lead-up to NAB 2006, after ThinkSecret, writing for PCMagazine, claimed to have additional details about Final Cut Pro 6, Final Cut Extreme, and long-rumoured display upgrades. Final Cut Extreme was said to enable the most demanding users to edit uncompressed 4K and 2540p video. Compatibility was said to include Red Digital Cinema’s Red, Panavision Genesis, Dalsa Origin, Thompson Viper, Sony Cinealta, Phantom HD, and Arri D20 cameras. After this article was released, the online film community went crazy, with heaps of blog posts being written adding to the hype. Unfortunately, the rumours were false, an no Final Cut Extreme was released at NAB 2006. However, in the lead-up to NAB 2007, everything started again. There was the occasional sensible article being written, but most of it was just hype and strong wishing.

However, we don’t think Final Cut Extreme will be designed for the extreme high-end market – we just think that they’ll rename the existing Final Cut Studio package to Final Cut Extreme and keep a similar pricing. It will still be marketed towards their current broad audience – but we also predict, that with a massive new collection of features and simplified workflows, that a lot of the high-end boys and girls will jump on board.

So what will make this new FCX so different? Well, it’s our prediction that most of the Final Cut Studio (i.e. Final Cut Pro, Soundtrack Pro, Color, LiveType, etc.) will be merged into the one application. We predict a MASSIVE interface and workflow overhaul. No longer will you need to Send to Soundtrack Pro, or use XML workarounds to get your timeline into Color. Everything will be in the one “box”. In typical Apple style – we predict they’ll make things better, by making them substantially simpler.

So how the hell will this actually work? We believe the key is a new Universal Timeline and a set of different Rooms.

The Project Room will be the “hub” of your project. Taking media management to a new extreme, this will be were you can manage different versions of your project, keep track of scripts, storyboards, and other pre-production information. Taking on board features find in other packages such as Celtx, we predict that FCX will have a big focus on ALL stages of the film-making process, including Pre-Production.

User Management will be dramatically improved in FCX. Much like in Avid, you will be able to easily create and switch between user profiles when the application first loads, and also any time whilst you have the application running. You can easily customise the FCX interface to suit your own needs. Currently, managing user customisations in Final Cut Pro is a joke. Multiple users working on the same project will also be supported. Changes will be tracked and logged.

We predict that as an extension to their current MobileMe platform, they will release MobileMe Pro, which will easily allow you to share pre-production documents such as scripts and call sheets, as well as offer everything that Final Cut Server currently has to offer. You’ll be able to easily export rough cuts out of FCX, that will automatically be uploaded to the MobileMe platform, and then producers can access these videos on their iPhone.

The whole selling point of FCX will be making life quicker and easier. In typical Apple style – they’ll take features only found on extremely expensive and high-end products, and make them cool and pretty for trendy Apple users. The integration between FCX, the Internet, AppleTV and iPhones will be extremely important to the success of the product.

Project Files will also be quite different to the way they are currently handled in Final Cut. They will be an archive file, which when opened will contain a logical folder structure containing any pre-production information, scripts, etc. Each bin in the Edit Room will be an individual file (much the same as Avid), allowing you to easily copy and paste individual bins if need be.

The Media Room, will be a beefed up version of a mix between the Media Manager in Final Cut, and Final Cut Server. This will be were you keep track of all your video, audio, graphics and other assets. When you create a new Project, you will be asked to select a Media Collection. This will be the equivalent of your Capture Scratch, Thumbnail Cache, etc. In this file (which will be an archive, so you can right click on it and “view archive contents) will be ALL the assets for your project, all nicely organised in a logical folder structure. Each project will have it’s own Media Collection (similar to Avid’s way to dealing with things). If you delete a file from the collection on the Finder level, these changes are automatically detected by FCX (just like in Avid). You can have multiple version of the same file (ie. you might have a couple different versions of a musical score) – and this is all handled by FCX. One of the coolest features will be a video Face Recognition function, much the same as the one found in iMovie. Video clips will also be scanned, and using a new Speech-to-Text engine automatic transcripts will be written (just like in the new version of Premiere).

Unfortunately, we still predict that FCX will be heavily based around the Quicktime Architecture, meaning that you’ll still probably have to wrap R3D files into Quicktime files. However, this process will be all done in the background. For example, if you drag a MXF file into the timeline, this file is automatically copied, logged and transcoded or wrapped to the Media Collection in the background. You can still do other things while FCX is adding new media (similar to the way Final Cut Pro handles it’s new stabilisation features).

CinemaTools will also be integrated into the Media Room – allowing you to easily go from a ProRes offline, to a 35mm release print.

The Cutting Room, will be the Final Cut Pro replacement. Although Final Cut has come a very long way since it was shown in private room demonstrations as a 0.9 alpha at the National Association of Broadcasters exposition in 1998, it’s still not as “Apple” as it could be. Apple products are known for their slick interfaces, and features that “just work” – and although Final Cut is one of the more beautiful interfaces on the market, it’s still got nothing on the really cheap and friendly little brother, iMovie. It’s our prediction that the Cutting Room will have all the fantastic features of the current Final Cut Pro, but with some very major improvements.

The biggest and most important difference will be the Universal Timeline. This timeline will be common across all rooms. It will be very similar to the current timeline, except more powerful. Just imagine if you merged the Final Cut, After Effects, Motion and Soundtrack Pro timelines together. Audio will be vastly improved on the timeline – as you’ll be allowed to perform surround panning, etc. You’ll be able to group tracks, as well as label, colour code them, and even give them a thumbnail icon.

Although the interface will look much sexier, and modern – everything will function in a similar way to the current Final Cut Pro. Basically, if you can easily find your way around the current Final Cut application – this change over will be a non-issue. The biggest changes will be an improved Trim Tool and vastly improved Effects Engine.

After you’ve cut together your masterpiece, you can then jump over to the Audio Room. After you’ve clicked the Audio Room tab, your timeline stays the same, but the workarea section of the application changes. Building upon the features of both Logic and Soundtrack Pro, this is were you do all your audio mastering. Any simple audio effects you applied in the Cutting Room automatically transfer over to the Audio Room. There is a powerful real-time audio mixer (with all the automated faders and knobs you can handle), support of virtual instruments, plus all the plug-ins you’ve come to expect from Logic and STP. Plugins that work in Logic, also work in FCX. The sound effects library will no doubt be HUGE – and easily searchable via the Media Room.

Next is the Effects Room. After Apple announced the end of Shake, everyone has been eagily waiting for Apple to release the code-named Phenomenon replacement. However, this, so far, has never come about. That said, a lot of the amazing features of Shake have been included in Final Cut, Motion and even iMovie. We believe that the Effects Room will be the Shake replacement. We think that it will utilise a mixture of using the Universal Timeline – but also nodes (like in Shake). You’ll be able to do everything you can currently do in Motion and LiveType – plus utilise all the plugins that Shake has to offer, but the feature set will also be expanded upon. True 3D will be integrated into the package. Using the Media Room, you’ll also easily be able to import effects shots from other packages such as After Effects, and Nuke. The current Final Cut Studio has been very much designed to keep everything in the one package. Getting from Final Cut to After Effects is not a trivial task. However – in FCX, we predict that this will change. Just like MacOS can easily open and manage PDFs, we predict that Apple will try and make everything easier and simplier. Advanced 2D and 3D Trackers, powerful roto tools, etc. will all be stock standard. Masks that are created in the Cutting Room (which you can do using the new and improved pen tool) are automatically available in the Effects Room. Obviously, there will be heaps of amazing templates and “one click” options – all available via the Media Room.

The Grading Room will be the place to go for your final colour correction. Much as the same as the Audio Room, any colour correction effects you apply to clips in the Cutting Room will automatically be transferred over to the Grading Room. Based on Color, but with some added functionality from the Shake feature-set, this is were you can do all your grading. Tracking Data and Masks created in the Effects Room (or even the Cutting Room) are all available in the Grading Room.

Finally, you have the Finishing Room. This is the were you can export your timeline, clips, effects shots, etc. to web, DVD, AppleTV, iPod, etc. Taking on all the functionality of DVD Studio Pro and iDVD, plus all the power of Compressor – you can export things with one click, or customise the settings to the finest degree. Unfortunately, I suspect BluRay is dead – at least from Apple’s point of view (being a “bad of hurt” and all that!). In this room you’ll also be able to export to tape via a much improved and powerful interface.

Of course, all of this is great – but we predict that the biggest changes and improvements will be behind the scenes. There will be a change over from the 32-bit Carbon backbone to the 64-bit Cocoa. Everything will be GPU Accelerated. New low bit-rate versions of ProRes will be released. Less things will need rendering (for example, no more rendering if you simply “flip” an clip), and there will be better rendering management (i.e. if you drag a clip over the top of another clip, causing it to need to render, if you drag that clip away again, the old render files will be referenced – no need to re-render). There will be full meta-data support and Spotlight integration. You will be able to have multiple instances of FCX running – as you won’t be able to load multiple projects in the same application like you currently can. Every room will support distributed/cluster rendering as well as background rendering (this includes all plugins). Up to 4:4:4 4K will be supported, plus there will be better support for proxy files. It’s our prediction that FCX will be almost written from the ground up – so the code will be a lot cleaner and more streamlined, making everything more zippy!

There will also be heaps of little extra bug fixes and improvements, such as improved speed tools in the Cutting Room, better cutting and pasting of parameters, better and more interactive bins (you’ll be able to make your clips any size, and re-arrange them any way you want). The ability to “click and drag” to enable/disable or lock/unlock tracks, or check/uncheck filters (like various Adobe applications). One of the biggest improvements will be better error explanation (i.e. instead of “General Error”, FCX will explain exactly what went wrong and suggest ways of fixing it).

Cool new features will include a full screen bin browser (much like iMovie), new Titles, Transitions and Effects, Animated Travel Maps (available in the Effects Room – taken from iMovie), Advanced Particle Effects, Snap to Beat Markers (like iMovie), Multi-Touch Support (for laptop users), etc.

Customisation will also be a key. You’ll be able to design your own tool plugins for the Universal Timeline, which can be bought and sold as an application on the iTunes stores. If you open a project that has a whole lot of plugins you don’t have, then you’ll be given an option to download any of the free ones, or purchase any that aren’t free.

It’s our belief that FCX will focus on tying the professional application in with the rest of the Apple family of products. FCX will play nicely with the Xsan, Xserve, AppleTV, iPhone and iPod. It will have great connectivity with their new online “cloud”.

Finally – we have a hunch that Apple will release several hardware addons to FCX. This will speed up renders, and transcodes dramatically. But what makes this hardware so special, is that it’s design and source-code will be released as open source allowing 3rd party developers to take on board this technology. Companies like Blackmagic Design will be able to implement this technology in their own capture cards. They will also release a FCX control surface, that allows you to easily control all the various rooms in the application.

So, when do we predict this will be released? We have a hunch that Apple will release a minor update to Final Cut Studio within the next couple of months (fixing some of the bugs and adding some new codecs), but will release FCX towards the end of this year along with a new range of MacPro towers. At first, users will be extremely annoyed with Apple for completely re-designing the Final Cut workflow – but soon enough, people will start to realise just how powerful the new application is. As a result, Avid will dramatically reduce their pricing further, and start to offer Media Composer and ProTools as a single package.

We predict that the package will be AUD$1000.00, and you will not be able to upgrade to it from Final Cut Studio 2.

Will we be right? Only time will tell! Like most people, we do honestly believe that Apple is due for a major update – especially after we’ve just started using Avid for a couple of projects, and have realised just how fantastic the backbone behind Avid is (just the way it handles user profiles and project files is great). But we have “grown up” with Final Cut (in fact, that only reason we went to Apple was due to it!), so we do really want to support it. It will certainly be interesting to see what actually happens in the next few months (especially considering the state of the world’s finances). I don’t know how many people in the world are quite ready to spend a lot of money on new software…

Feel free to send us any comments about our predictions! We’d be really interested to hear what you have to say! But keep in mind, that all of this is just a big GUESS – we don’t have any insider information, nor do we have any connection to anyone at Apple. But after having a good look at Apple’s track record, we think that this is something that has a huge amount of possibility. As we said – only time will tell…

Best Regards, Chris!



Oh, look… It’s 2009!

Posted: 28 January 2009 by Chris Hocking

One minute it’s Christmas, then zap! Next minute, January is nearly over. How times flies! Hello everyone, and welcome to our very first entry for the new year – even if it is slightly late. I hope you all have a fantastic holiday break, and a terrific New Years Eve! And, if you’re in Australia – I hope you’re enjoying the ridiculously hot weather! Although we personally do love the sun and the beach – when you’ve got a week with temperatures on and above 40 degrees Celsius, things start to get a little bit scary, as the Sakooz headquarters is in the middle of the Dandenong Ranges (i.e. a forest). But as terrifying as it is, it also forces you to think about something very important – backups. What would you do if the worst happens, and your studio burns down? Do you have your camera originals off-site? Do you have backups of all your past and current projects? How quickly can you “recover” from a disaster? There are also scary, but terribly important questions we’ve been asking ourselves over the past couple of weeks. Although it’s probably not the most ideal way of handling things, we currently have a box which we call “the mobile vault”. The vault contains all our original camera tapes (MiniDV, DVCPro50, DVCProHD, etc.), DVD backups of Final Cut Project Files, printed copies of EDLs, Hard Drive’s containing project backups, an equipment inventory, copies of important documents (i.e. CVs), etc. The vault is always kept as the safest possible location – normally the grandparents, as they’re generally always home. In a perfect world, it would be great to have LTO tapes containing all this material instead of cheap hard drives and DVDs, and also to have multiple vaults, just to be extra safe. But unfortunately all these things cost money, and at the end of the day, as long as we don’t loose any “current projects” (i.e. project we’re currently working on), life will go on. Although it’s great to have the original project files of past projects – the chances of going back to them are fairly slim. So anyway… just something to keep in mind. If you are in a bush fire area, make sure you have a good strategy in place in case disaster attacks.  

On a happier note – 2009 is already looking very exciting! We have been working around the clock on the Sakooz website, and everything seems to be falling into place. If all goes to plan, we should be able to go live some time in February. In other Sakooz news, we are still negotiating away with various high-profile people in regards to getting someone on board to write the feature film script. We also have a lot of other projects in the pipeline for this year, as well as a few more unique projects. Over the next couple of weeks, we’ll be fixing up the website a bit, putting more energy into our Facebook presence, and also jumping fully on board the twitter bandwagon. This year is set to be the year of “new media” – so we are definitely keeping our ear to the ground, and eyes to the sky on the lookout for new treads, technology and, well, basically just cool stuff. We’ll continue to improve upon Melbourne Rebels, and also try and come up with other ways to help Melbourne-based film-makers get their ideas off the ground. This year is all about innovation and experimentation for us. We’ll be trying and testing new things, developing as much new content as we possibly can – and maybe even consider jumping into the wonderful world of professional podcasts. 

So, as always, exciting times certainly lay ahead – as we have very big plans for this year. Keep an eye out on this blog, keeping visiting our website and Facebook Group, follow our twitter, and keep in touch! If you have any questions, comments, suggestions or ideas, please, don’t hesitate to get in touch with us – especially when it’s about projects such as Melbourne Rebels. We love your input!

Until next time…

Chris!



Happy Festivus & Thanks for All the Fish!

Posted: 27 December 2008 by Chris Hocking

It’s amazing to think that Christmas Day has already been and gone. This year has gone so incredibly fast it’s just not funny! On behalf of everyone at latenite films, I just want to wish you all a very merry holiday period, and an extra special New Years Eve! Thanks to everyone who has helped in any way, shape or form with Sakooz this year – and a big thank you to all of our regular blog readers! I really appreciate all your kind e-mails, comments, and suggestions! It’s so nice to think that at least three or four people are actually reading this thing! Your continued assistance and support will certainly will not be forgotten!

On another note, originally we were planning to release Sakooz to the Internet community on the first day of 2009. However, we have since decided against this for a couple of reasons. The main reason for the delay is that we want to get the “trailer remix” function (a website which allows you to edit together your very own version of the Sakooz trailer and share it with the world) up-and-running from the very get-go. When we release the Sakooz trailer to the world, we want it to land with a bang – so as much as we’re so eager and excited to let it out of its cage, we need to contain ourselves, take a deep breathe, and release it at the RIGHT time, with everything ready to go. So for those that haven’t seen it yet – unfortunately you’re going to have to wait just a little bit longer.

Well… that’s all for now. Again, a MASSIVE thank you to EVERYONE that has supported us in 2008! We certainly can’t wait to see what fun and adventures lies for 2009… Exciting times certainly lay ahead!

Merry Christmas! Happy Festivus! Have a great holiday break and we’ll catch you again in 2009!

Chris!



Post Production Workflow

Posted: 23 December 2008 by Chris Hocking

When we first started thinking about the best way to put together the Sakooz trailer, we originally thought that Super 16mm and a film scan route would be the most appropriate option given our budget, and the “Hollywood trailer” look that we were after. However, after various camera tests (we’ll post some further information on these tests another time), and a bit of number crunching, it became clear pretty quickly that shooting on the RED ONE was going to achieve better results, cost less and make the post production just that little bit easier (at least in theory) by keeping everything digital. And so, after getting in touch with Cail & Pete from Inspiration Studios, and doing some tests with their brand new toy camera – we decided to shoot the Sakooz trailer on RED.

In terms of Principle Photography, everything pretty much ran exactly the same as if we were shooting on film. We lit it exactly the same way, and Ben (our DOP) still had his light meter by his side. Because we needed to shoot so much very quickly (time wasn’t on our side), I decided against setting up a “video village” and even a directors monitor – preferring to be there in the action, behind Ben, peaking over his shoulder to watch the on-camera LCD. This worked really well.

Although the plan was always to shoot to card for safety reasons (we’ve all got disaster stories to tell about Firestore’s dying and hard drives being dropped!) – we decided to gamble and record straight to the RED-DRIVE (a special drive designed for the camera which can store 320GB in a RAID 0 configuration). Not only that – but we decided to leave the dumping to the end of the day. This was a HUGE risk, because if the drive died at the end of the day, we’d potentially loose a whole days worth of shooting. However, we didn’t have the crew available to have a dedicated “data technician”, nor did we have the hardware to dump the cards on a regular basis. This may seem really silly (I mean seriously – all you need is a Mac laptop and a card reader!), but we had neither of those things at the time, and it was just easier to use what we had available. Luckily – nothing went wrong, and the RED-DRIVE was faultless – it never dropped a single frame! However, to anyone else planning to shoot on RED – I strongly recommend you do the complete opposite to what we did! Record to CF card and dump as soon as the card is full.

Although in the end we didn’t end up using any of the sync audio – we recorded audio separately to a Sound Devices 744T, which was synced to a Smart Slate. Originally we had planned to sync the camera to the 744T as well, but for some reason we couldn’t get it to work on the first day of shooting, so we gave up. I believe the problem has since been fixed with one of the RED ONE Firmware Updates. We only had one microphone on set – a Sennheiser 416 on a boom. We basically just recorded sound to use as a guide track for when it came to adding sound effects later on.

At the end of each shooting day we dumped the RED-DRIVE and the 744T to two seperate 1TB SATAII drives. For the duration of the shoot we managed to borrow a brand new MacPro Tower from Julian at Eidolon Creative and used this machine to do all the dumping as well as the transcoding. We put the two 1TB drives directly into the MacPro. We ended up with 508.34GB of camera footage, and a couple of GB of audio. We ended up purchasing two additional 500GB SATAII drives to make another backup of all of the R3D files – which we then stored at two separate locations away from our master edit suite, just in case. We called the drives Pinky (Master Edit), Bluey (Backup of Master Edit), Tumbles (R3D Master) and Splash (backup of R3D Master), because that’s what the names of the Sakooz creatures are called. Anyway… Now normally, on a “proper” production, you would have RAIDs and RAID 5 protection, etc. But unfortunately, we simply didn’t have the money for that, so we just had to make do with what we had. We had to manually copy and paste the files for backup purposes – we basically did this at the end of each day. We also kept a copy of the Final Cut Pro project on two USB thumbdrives just in case. Just for laughs, here’s a photo of some of the drives from our rather odd-ball collection. The top right one is Pinky. We ended up taking the covers off the enclosures as we found they got too hot when in use all day and night long.

After principle photography was wrapped we set the MacPro to work trancoding the R3D files using REDrushes (a free application which can be downloaded from the RED site). We were transcoding the R3D files to Apple ProRes 422 HQ files at 1920×1080. We were using the full debayer quality, and REDSpace for both the Colour & Gamma spaces. This took a HUGE amount of time (almost two weeks of none stop processing), but at the end of the day we ended up with some terrific Quicktime files that we could throw into Final Cut Pro and start editing, plus we could also send these clips to the visual effects kids so that they could start playing. We did run into one slight problem after we THOUGHT that everything was done. On inspection of the transcoded files, we realised that all the Quicktimes for Day Two of shooting were EXACTLY the same as Day Four. I’m still not sure whether that was human error or REDrushes being annoying – but either way we had to re-transcode all of the day four footage. Unfortunately at this stage we had to give back the MacPro, so we had to do all of this on a stock standard first generation MacBook. It wasn’t quite as fast as the MacPro, but it got the job done. Eventually.

Offlining using such high quality media may seem a little silly – I mean, really, we could have done a quarter res transcode to DV, and save a huge amount of time and disk space. Also, considering we were doing the offline on a bunch of eMac’s over Firewire 400 drives (that’s right… really old school eMac’s!), it would have also made the whole editing process a lot more fluid. However! By editing at such a great quality, it meant that whenever we did test screenings or had to show potential investors or sponsors, we could easily burn off a high-quality 1920×1080 Quicktime Movie that looks simply gorgeous even before grading. Here is a photo of our main editing machine.

…and the other babies:

I’m not even sure how this is possible, but we were able to play one video track of 1920×1080 ProRes on the eMac over Firewire 400 in realtime without any issues. And so, we basically edited away for several weeks in Final Cut Pro 6. We ended up doing a very rough grade using the 3-way Colour Corrector just so that when we showed other people to get opinions, they were looking at something that looked half decent. We tried a huge amount of different things in terms of the edit – we used a lot of different music as guide tracks. We even copied the audio from other big Hollywood trailers (such as the Dark Knight) and cut our footage to their soundtrack just to see what we could come up with. It was a very painful, long, but fun and creative process that I certainly won’t forget any time soon!

Whilst I was trying to lock down the picture, others were playing around with the visual effects. Initially, tests and trials were done by the various VFX artists using the ProRes Quicktime files. However, once we had locked down the trailer in terms of the edit, we used REDCINE to export out 4K TIFF sequences and 2K/1K DPX sequences for the visual effects people to work on. Ashley Smart (who did the effects for the Shed Explosion Sequence) was using 4K TIFF Sequences in After Effects on a laptop (which is quite incredible). James Otter used 1K DPX sequences in Nuke, and After Effects to achieve a lot of the effects shots, on a PC. And I used a good old MacBook, running After Effects and Shake to do the remaining shots. I ended up using After Effect’s own tracker for most of the tracking work, although I did use PFTrack for one of the shots. I also used Syntheyes on an old Dell Laptop for a small section of another shot. For Pinky eyes, I ended up brining in 4K DPX sequences into After Effects – which was fairly interesting on the poor old MacBook! But it worked, and the shots came out OK considering…

We ended up with 16 visual effects in total (including graphics). Once a visual effect shot was completed it was exported as a 1920×1080 DPX sequence ready for grading. For your viewing pleasure, here are some photos of After Effects genius James Otter, working away! I have no idea what the cardboard cartons are for, or where he got them. Needless to say, these photos were taken at some ridiculous early hour of the morning, after James and I had been stuck at uni for AT LEAST forty hours STRAIGHT!

Once the offline edit was complete, we tidied up the timeline so that everything was on the one track (where possible) and printed off an EDL. This then became our bible. At this stage, all the audio had been done in Final Cut Pro, with the occasional effect being done in Protools LE and Soundtrack Pro, and then exported out as an AIFF. We were still using guide track music.

By printing off the EDL we now had a hard copy of the trailer’s edit – which is always a good thing! But more importantly, it allowed us to easily track and manage everything. Because we couldn’t afford to purchase software such as Crimson Workflow, and we didn’t have time to write up our own proprietary software, we ended up doing a lot of things manually. For instance, we ended up going down the EDL line by line, and exporting a 1920×1080 DPX sequence from REDCINE. We made minor adjustments in REDCINE to get the most clean image and exported away. We put each shot in a different folder based on the EDL number assigned to the shot. For example, the first shot in the trailer was called 001_000001.DPX. This kept things nice and simple. Once every shot was exported out of REDCINE as DPX sequence (which took a night), it was ready for grading!

Originally we had planned to do the grade at one of the major post houses in Melbourne, but due to a lack of time and money, we ended up getting a very talented film school graduate called Nick Reid to do the grade in Apple’s Color. Getting the DPX files into Color proved to be a bit more tricky than anticipated! We ended up purchasing yet another 1TB SATAII drive (called Gizmo) for the colour grade.

What we ended up doing was wrapping all the DPX files as Quicktimes manually using AJA’s free DPXtoQTTranslator utility. Once all of the DPX’s were wrapped (including all the visual effects), we manually re-created the Final Cut Pro timeline based on the printed EDL using the newly wrapped Quicktime files. We then exported out a XML file from Final Cut Pro. This XML file was brought into Color and grading could commence. Nick took a couple of days to do the grade, and once completed, he handed back Gizmo, ready for the final stages!

With the grade now completed, we exported out AJA 10-bit Uncompressed RGB Quicktimes. We then used the AJA QTtoDPXTranslator to unwrap the Quicktime Files back to DPX files. As the AJA tool simply “wraps” the files – it doesn’t transcode them or anything like that, this process is really fast, although you do have to do it manually. For me, that means I have to do everything 69 times which isn’t too bad. The only annoying thing is that you have to rename all the clips again, as Color names everything sequentially, and we wanted everything named as per the bible (i.e. the EDL).

Now with a whole heap of beautifully graded DPX sequences, it was time to do the online. I ended up doing this at University on a nice and speedy MacPro in After Effects CS3. I imported all of the DPX sequences, and then manually put them all in the correct places based on the printed EDL. Once that was complete I simply rendered out a Quicktime File using the Animation Codec. Here is a photo taken at about four o’clock in the morning after I’d been at uni for about fourty hours STRAIGHT working on Sakooz. You can see the insanity in my eyes.

The only thing left to do was sound! Once Frank (our composer) finished, he simply gave us a 24-Bit 48KHz Broadcast Wave File, which we threw into Final Cut Pro. After a bit of tweaking – adjusting the sound effect levels to suit the new score, the sound was ready to rock and roll! Originally we had planned to do a quite complex 5.1 mix just for fun – but at the end of the day, no one was ever going to listen to it in surround sound anyway, so we decided to skip on that idea (for now at least). Once the sound was done, we exported an AIFF and then merged the Animation Codec video and AIFF together to create the Final Quicktime Master!

From that Quicktime master we than could do any DVD, web, Blu-ray, etc. encodes using Compressor.

And that is the workflow we decided to use for Sakooz! At the moment we are just archiving all the project files to DVD, and keeping all the media on the SATAII drives. At some stage we will eventually put everything to LTO drives as a final backup – but we don’t have the money at the moment.

This wasn’t exactly the quickest workflow in the world (we did a lot of things manually that could have been easily avoided by using software such as Crimson Workflow, plus we used extremely old Mac’s and PC’s in a lot of cases), but a lot of it came down to money vs time. In some cases money won out, but more often than not, we decided to save money and do things the manual way. To be perfectly honest, it actually felt really nice to have a printed out EDL on which to direct everything! It felt much the same as the good old days with film!

If you have any questions about the workflow or how we did anything, feel free to post a comment. At some stage in the future we also hope to post some more detailed information on the various visual effects that featured in the trailer, so stay tuned!

Chris!



First Public Screenings!

Posted: 22 December 2008 by Chris Hocking

Once again time has gotten away from me – so this news is a bit old now! But, hey – better late than never! The Sakooz trailer had it’s first official public screening on Tuesday 2nd of December 2008 at the Australian Centre for the Moving Image in Melbourne, Australia as part of the Swinburne University Graduation Screening Program. And from all reports… everyone seemed to love it! It was a fantastic night, with so many quality films on show (12 student works in total – ranging from short films, to TV pilots, sketch comedies, etc.). Congratulations to all of the students who got to show their films at the screening, and thanks to everyone involved for putting together the event (especially James Verdon)!

To be perfectly honest, I was as nervous as all hell in the lead up to the screening. A lot of the cast and crew attending the screening hadn’t seen the trailer at this point, so I had no idea what the reaction was going to be. But luckily, no bricks have gone through my window, and everyone seemed to genuinely enjoy the trailer. The general consensus seemed to be: “I loved it! It looked so cool! I really want to see the full feature! Oh, but I had no idea what it’s about”! Now, I’m not sure if that’s a problem or not. Right throughout the editing process it’s been a constant battle between “telling too much” and “not enough” when it comes to story telling in the trailer. The fact that we don’t yet had a locked down feature film script doesn’t help – but at the same time, trailers are meant to “sell a concept”, not just give away the whole plot. The fact that people seemed to really get excited about the whole idea is great – regardless of whether or not they knew what was going on. One of the best thing about listening in to other people’s conversations after the screening was hearing people arguing with one another about what it was actually about. Everyone seems to “read” the trailer differently, and come up with a whole of unique and intriguing meanings and metaphors. But the best thing of all is, that once both parties eventually give up arguing about what the film is actually about, they just agree to disagree, and say, “I guess we’ll just have to watch the feature film to find out”! Now, this is exciting! If people actually want to watch the feature film, then we’re onto something! Oh, and the fact that the audience clapped twice after the trailer is always a good sign (especially as none of the other films recieved the double clap!).

It was fantastic to see the trailer shown in a theatrical environment at such a great cinema! ACMI has to be one of my favourite cinema’s in Melbourne, simply because the visual and audio quality is faultless, the seats and comfortable, and it’s in such a great location. The trailer was shown in HD, via a HDCAM deck, so it looked and sounded amazing! One of the biggest things I noticed was how much faster it seemed being shown on such a big screen. Having watched it a billion or so times on a 17″ monitor, and a few times on various small scale projection screens, it seemed to run so much quicker on the bigger screen – which is actually great! It seemed so Hollywood – so action packed. Even I got excited watching it!

Sakooz made it’s second public screening at the Australian Centre for Contemporary Art, for another Swinburne event on the 4th of December. Unfortunately, the actual screening itself was fairly horrible, as the 12 students films were just played on a looping DVD player in a small section of ACCA, on a crappy little cheap projector with an incredibly bad sound system. It certainly wasn’t the best viewing enviroment to see the trailer, but even so, when Sakooz did play it certainly got a big reaction! As a lot of the other films were dialogue driven, as no one in the audience could really hear what was going on (due to the bad sound system, but also the huge amount of people in the venue chatting away, drinking and socialising), when Sakooz popped up, I think everyone was pleasantly shocked to see a piece that was purely driven by visuals. So once again, Sakooz made a reaction, which is what it’s all about!

So what’s been happening since ACCA? In terms of Sakooz, nothing really noteworthy. To perfectly honest, after several months of hell, I just needed a little bit of a break – not that I’ve been resting! I’ve been attending a lot of the other film school screenings the last few weeks (Holmesglen, VCA, RMIT, etc.) to “check out the competition” and see what other amazing up-and-coming talents are out there. As always with these kinds of screenings, there was some really great stuff, and also some really average stuff. To be perfectly honest, and I know this is going to sound biased, but I really feel like the Swinburne University screening was by far the strongest this year overall. VCA’s work was brillant as always, but there was a lot of films that seemed quite pretentious and “out there for the sake of it”, and I was also quite shocked that not all of the films were as technically perfect as they should have been. Normally everything out of the VCA is technically spotless (i.e. perfect sound – no nasty pops or clicks, no visual artefacts, etc.), but this year there were a couple of films that obviously missed quality control. That said, a couple of the films were terrific (for those that went, I really loved the opening film on Screening A about the boxes, as well as the film starring the killer wombat!). The Holmesglen screening had some really great films on display – but it also had a lot of average content. To be honest, the majority of the films seemed really amateur – almost verging on “home movie” quality. What was most surprising however was the 3D animations. I was expecting to see some really great stuff – but with the exception of two little shorts (one involving cups, the other involving a mime artist), the overall quality was fairly poor. But, as I said, with all these kinds of screenings, you had the good, and you have the bad. The scary thing is however, I can’t believe how many new film graduates are going to be trying to get a job next year. If you add up the enrolments from all of the various film schools in Melbourne – well, you get a lot of people all looking for employment.

So what’s in store for the near future? I am currently still trying to work out a plan of attack for the Sakooz feature film concept. I had a lot of ideas in the pipeline, and a few people that might be interested in getting on board the Sakooz freight train to help it get made. We are planning to release the trailer to the world on the 1st of January 2009 – although with everything else we do with Sakooz, this is subject to change. At this stage, we’re considering releasing the trailer through YouTube first, simply because it’s got such a good community, and word tends to spread fast between users. Obviously however, this brings up a lot of copyright issues, which we are currently considering. But rest assured, we’re certainly not sleeping – and Sakooz is very much an “alive and kicking” project! We’re also hoping to get some behind the scenes footage, and also some more information on our workflow, etc. onto this blog as soon as possible.

As always, exciting times certainly lay ahead! Onward and upward!

Chris!



Typical…

Posted: 21 November 2008 by Chris Hocking

It’s typical! The day we finish the Sakooz trailer is the day that RED and Apple release a software update that would have made my life so much easier. This update is BIG news for anyone who has to deal with RED footage on a Final Cut Pro system, as it now means you can edit R3D files natively on Final Cut Pro (in much the same way as you would edit DVCPRO HD footage coming from something like a HVX). This software is literally hot off the press, so there is bound to be bugs and issues, but from most (actually scrap that… SOME) reports, everything seems to be working as planned. For our trailer, what we ended up doing was bringing in 1920×1080 DPX Sequences into Color – now you can just “Send To” from Final Cut, and the native REDCODE timeline is re-created in Color. This will save so much time for everyone, and also help ensure you retain the maximum quality. Exciting times certainly lay ahead! Keep an eye out on Reduser! Thanks Apple & RED!



Done & Done!

Posted: 21 November 2008 by Chris Hocking

You won’t believe it – or at least, I certainly don’t! I think the trailer is actually finished. Actually scrap that – the trailer is finished! For now anyway! After many, many months of hard work, with so many ups, and so many downs, today the Sakooz trailer was officially printed onto the DVCProHD tape destined for the ACMI Screening on the 2nd of December. For those that live in Melbourne, you should definitely come along! Frank Strangio, our incredible and unstoppable composer battled illness and an ever jam-packed schedule to not only fit in the time to put together a three minute score for the trailer, but create a score that is pure gold. Despite the fact that we didn’t have any money to afford “real” instruments, the score sounds so big, so epic and just so heart felt and moving. As you can tell – I’m very happy with the end result! For anyone looking for an absolutely INCREDIBLE composer, who is also just the most lovely guy you’ll ever meet – check out Frank’s site. You can also see his huge list of credits on IMDB.

What an adventure it’s been! I never thought that post production would be as exciting, dangerous and challenging as the principle photography, but hey, you learn something new every day! I can’t tell you how glad I am to finally be able to file away all those printed EDLs, editing notes, colour grading notes, and stop thinking about DPX sequences and colour sampling! In fact, I just can’t wait to finally get some sleep! It’s been a long time coming!

So what now? Well, to be perfectly honest, I haven’t thought too much about it! I’m just glad we got through today, and everything is ready for the ACMI screening! So I guess first up on the agenda is ACMI. This will be the first semi-public screening of the trailer – so if you want to get a glimpse before the masses, I strongly suggest you come along! Then after that, we begin our big marketing campaign! Originally I had planned to launch this directly after the ACMI screening – however, I’ve since decided to push things back until either later in December or the first week of Janurary, just so that I have a little bit more time to get things organised. Oh dear! Despite the fact that I’m in DESPERATE need of a holiday, December is going to be once again a busy month it seems – website to make, DVDs to produce, meetings to organise, the list goes on! Well, at least live isn’t boring!

It’s going to be so interesting to see what reaction the trailer gets. To be honest, most people that have seen the trailer so far (before it was completely finished), have said, “Wow! It’s cool. It looks amazing! But I have absolutely no idea what its about”. Fair enough! But to be honest, I’m not sure if this is a good thing or a bad thing. I think I’ll have a better idea if I’ve made any horrible mistakes in the aftermath of the ACMI screening. As always, time will tell!

So once again, thank you to EVERYONE who has supported me over the last year and a bit! It’s been an AMAZING ride! I hope once you see the trailer you think it was worth the battle. Personally – I think it certainly was. I’ll be posting more over the next couple of days, and a heap more in December about the post production process and how we went about things. We also recently came across a whole heap of old Happy Sundaes behind the scenes footage, so we might upload that onto this blog as well for you to all have a look at.

Until next time!

Chris!



Only Music To Go!

Posted: 11 November 2008 by Chris Hocking

It’s official! All the pictures elements are all done. It certainly wasn’t easy – and there has been a lot of brain numbing rotoscoping the last few weeks, but all the effects are done, the grade is complete and everything is ready and waiting for the final soundtrack to be attached. These are certainly exciting times! It just amazing how much time, effort and energy goes into a tiny little three minute trailer. But from all accounts, it’s certainly been worth it. The footage looks incredible, and the effects (despite being made on a shoe string budget) don’t come up too badly. Now all we have to hope is that when people actually watch the trailer, it makes them want to see the feature length film! Only time will tell…



Not Long To Go Now…

Posted: 31 October 2008 by Chris Hocking

As always, time has flown, and deadlines are getting closer and closer. In a perfect world, we’d like to have everything completed by next Friday 7th. Whether or not we’ll be able to complete that deadline, well, only time will tell. Everything seems to be going pretty well. Colour grading is currently being tackled, and most of the visual effects are now completed – we’ve only got a few of the more tricky ones to go. The biggest worry we have currently is whether or not we’ll have the score completed by then. But fingers crossed! Another, more subjective problem is working out what we actually do with the soundtrack! To voice over or not to voice over, that is the question.

The whole post production process has certainly been an exciting and challenging one! We’ve definitely spent a fair bit of time hanging around at the Red User forum, trying to work out the best workflow with our limited resources and budget (you can read one of our threads here). But, so far, so good, and we’ve been able to develop a nice little pipeline that seems to be working. At some stage in the future we’ll explain everything in nitty-gritty technical detail.

I’ve unfortunately got to get back to work – so this is just a very quick little update. But rest assured, we’ll be posting more and more stuff in the lead up to 2009. How scary is that? The year is rapidly coming to an end.

Until next time…



Picture Locked!

Posted: 17 October 2008 by Chris Hocking

Zap! One minute it’s September, and the next it’s all of a sudden October. It’s certainly been an incredible year and it’s rapidly disappearing. So what’s been happening since my last post – well, like always, lots! This week we successfully locked down the picture edit. It certainly wasn’t easy, and our Final Cut Pro project file has so many different edits and versions within it, it’s ridiculous, but we made it in the end! But, even though this is a big step in the right direction, there is still a very long way to go, and we don’t have much time to do it all. The musical score is under way, as are the many visual effects – but even after we complete these things, we still need to do the final colour grade, the sound design, edit and mastering, plus get the final product onto all the various media and formats for distribution. Although we’re not in a bad position, we’ve basically got three or so weeks to wrap everything up, so the pressure is definitely on! So with that said, I’ve got to get back to work. Eventually (probably next month in all honestly), we will get around to uploading all the things we’ve been promising for months, like some more production stills, video blogs, camera tests, etc. But in the meantime, here are some happy snaps from a recent green screen shoot for the Sakooz trailer. We had to shoot some character pick-ups for some of the visual effects. To save money, we only build one alien character (Pinky), but for the purposes of the trailer, we’re shooting some material of the Pinky character against a green screen, then grading the costume to a different character (i.e. blue) and then digitally inserting the shots into the scenes, so that there’s more than one creature. Because the additional character only appear very small in frame, we can shoot these elements on a HVX202 (as opposed to a RED, which we used for principle photography). We also used a different cast and crew for these pick-ups. A big thank you to Julia for jumping in the costume! Judging by the photos though – it looks like she had at least a little bit of fun…